Retro Game Mechanics Explained
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Retro Game Mechanics Explained - S2019E09 - Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b
 

Retro Game Mechanics Explained season 2019 episode 9

Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b

 
If the SNES has 16 megabytes of addressable memory, why can a 1 megabyte ROM chip take up over half of the space? Why can the ROM image be accessed from more than one location? It's all explained right here.
 
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Retro Game Mechanics Explained / S2019E09 : Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b
Season 2019, Episode 9 | Aired on October 2, 2019 | 15 min. | YouTube
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EPISODES
Season 2019
Season 2019
Season 2019
Season 2019
Season 2018
Season 2017
Season 2016
 
 
  • Retro Game Mechanics Explained - Episode 1 - All 151 Generation I Pokémon Cries Visualized
    Episode 1
    All 151 Generation I Pokémon Cries Visualized
  • Retro Game Mechanics Explained - Episode 2 - Controllers - Super Nintendo Entertainment System Features Pt....
    Episode 2
    Controllers - Super Nintendo Entertainment System Features Pt....
  • Retro Game Mechanics Explained - Episode 3 - Super Mario Bros. 3 - Extended 1up Sound
    Episode 3
    Super Mario Bros. 3 - Extended 1up Sound
  • Retro Game Mechanics Explained - Episode 4 - Color Math - Super Nintendo Entertainment System Features Pt....
    Episode 4
    Color Math - Super Nintendo Entertainment System Features Pt....
  • Retro Game Mechanics Explained - Episode 5 - Pikachu's Cry in Pokémon Yellow Explained
    Episode 5
    Pikachu's Cry in Pokémon Yellow Explained
  • Retro Game Mechanics Explained - Episode 6 - Pac-Man Ghost AI Explained
    Episode 6
    Pac-Man Ghost AI Explained
  • Retro Game Mechanics Explained - Episode 7 - EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01
    Episode 7
    EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01
  • Retro Game Mechanics Explained - Episode 8 - Memory Mapping - Super Nintendo Entertainment System Features...
    Episode 8
    Memory Mapping - Super Nintendo Entertainment System Features...
  • Retro Game Mechanics Explained - Episode 9 - Mirroring & Open Bus - Super Nintendo Entertainment System Features...
    Episode 9
    Mirroring & Open Bus - Super Nintendo Entertainment System Features...
  • Retro Game Mechanics Explained - Episode 10 - Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt....
    Episode 10
    Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt....
 
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