The Walking Dead
Automatically track what you’re watching
Join a community with a new generation of fans
Join the community
Please enter all the fields
Please enter a correct Email
Yahoo emails are not allowed
This Email is already registered in Simkl
Name too short
Password is too short
You can choose a password length of not more than 50 characters. Do not forget to switch keyboard layout to the English. Do not choose a password too simple, less then 4 characters, because such a password is easy to find out. Allowed latin and !@#$%^&*()_-+=., characters
Create Free Account
Already have an account?  Enter  
Back
Welcome back!
Please enter all the fields
Incorrect login or password entered
Sign In
Forgot your password?
Don’t have an account?  Create Account  
Back
Forgot your password?
Please enter your Email
This Email is not registered in Simkl
Failed to send email, try again later
Don't worry. It's easy to reset.

Please enter your Simkl username or E-mail from your account to start the password recovery process.
Reset Password
We have sent instructions to the email address you provided during signup. Please follow the link from the email to continue.
Back

TOP

JOIN SIMKL
2022-08-23T00:00:00Z
Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

2022 - Now  •  Thursdays 07:00 AM on YouTube  •  1 season  •  204 episodes
0/10
0 vote
 
-
YOUR
RATING
 
RANKED
-
DROP RATE
0%
Documentary
 
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.



The ... More
  Previously Aired Episode
Bug Testing Systems [Team Management] Aired on 04/16/2024
Bug Testing Systems [Team Management]
Season 1: Episode 204
Masahiro Sakurai on Creating Games | Trailer
Season 1
S01 E01
About This Channel
S01 E02
Masahiro Sakurai's Creative Works
S01 E03
Stop for Big Moments! [Design Specifics]
S01 E04
Kirby's Dream Land [Game Concepts]
S01 E05
Frame Rates [Planning & Game Design]
S01 E06
Risk and Reward [Game Essence]
S01 E07
Game Development Isn't a Game [Work Ethic]
S01 E08
Down with Lag! [Grab Bag]
S01 E09
Squeeze and Release [Game Essence]
S01 E10
Draw the Light, Not the Asset [Graphics]
S01 E11
Kirby's Adventure [Game Concepts]
S01 E12
Presentations Are All About Speed! [Work Ethic]
S01 E13
Game Awards [Grab Bag]
S01 E14
Assigning Animations [Animation]
S01 E15
Game Essence in Role-Playing Games [Game Essence]
S01 E16
Make It "Pop" [Effects]
S01 E17
Just Let Them Play! [Planning & Game Design]
S01 E18
Clarity vs. Style [UI]
S01 E19
Giving "Weight" to Buttons [Design Specifics]
S01 E20
Kirby Super Star [Game Concepts]
S01 E21
Try Telling That to the Player [Work Ethic]
S01 E22
Name Files Logically [Programming & Tech]
S01 E23
Keeping Rewards in Sight [Planning & Game Design]
S01 E24
Exercise While You Game! [Grab Bag]
S01 E25
Make the Tempo Match the Game [Audio]
S01 E26
Fun Beyond Game Essence [Game Essence]
S01 E27
Super Smash Bros [Game Concepts]
S01 E28
Too Much is Just Right [Animation]
S01 E29
Spec Changes [Work Ethic]
S01 E30
Emphasize Objects with Collision [Graphics]
S01 E31
The Price of Games [Grab Bag]
S01 E32
Strike a Balance with Sound Effects [Audio]
S01 E33
Text Size [UI]
S01 E34
Making a Living Making Games [Planning & Game Design]
S01 E35
Let Your Characters Shine [Effects]
S01 E36
Breaking Down Attack Animations [Animation]
S01 E37
Jump Physics [Design Specifics]
S01 E38
Writing Game Proposals [Work Ethic]
S01 E39
My Feline Friend, Fukurashi [Grab Bag]
S01 E40
Super Smash Bros. Melee [Game Concepts]
S01 E41
The Fiend's Cauldron [Game Essence]
S01 E42
A Small Window Into the World [Planning & Game Design]
S01 E43
Sharing Info Within a Team [Team Management]
S01 E44
Distinguishing Between Major and Minor Elements [Graphics]
S01 E45
That Was Then, This Is Now [Grab Bag]
S01 E46
Making Your Game Easy to Tune [Programming & Tech]
S01 E47
Eight Hit Stop Techniques [Design Specifics]
S01 E48
Let Players Cheat the System [Game Essence]
S01 E49
Making Lead-ins Instant and Impactful [Animation]
S01 E50
Jobs in Game Development [Team Management]
S01 E51
The Potential of One Button [Planning & Game Design]
S01 E52
Prep Your Proposals Hot and Fast [Work Ethic]
S01 E53
Sora Ltd. [Grab Bag]
S01 E54
Listen in Various Environments [Audio]
S01 E55
Modern Quality of Life Features [UI]
S01 E56
Flash, Blast, and Smoke [Effects]
S01 E57
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
S01 E58
Team Digital or Team Physical? [Grab Bag]
S01 E59
Kirby Air Ride [Game Concepts]
S01 E60
Don't Wait to Speak Your Mind [Team Management]
S01 E61
Don't Anchor Your Center Point [Design Specifics]
S01 E62
Attack Poses [Animation]
S01 E63
Get the Sense of Scale Right [Graphics]
S01 E64
Good Errands and Bad Errands [Planning & Game Design]
S01 E65
Falling Sells the Feeling of Flight [Game Essence]
S01 E66
Sora's Work-From-Home Strategies [Grab Bag]
S01 E67
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
S01 E68
Put Parameters in Brackets [Programming & Tech]
S01 E69
Game Music and Ambient Sounds [Audio]
S01 E70
Directors Need to Be Unique [Work Ethic]
S01 E71
Do We Really Need Enemies? [Game Essence]
S01 E72
Competing with the Past [Grab Bag]
S01 E73
Say No to Slow! [Design Specifics]
S01 E74
Meteos [Game Concepts]
S01 E75
Consider Rewards First [Game Essence]
S01 E76
Learn to Count Frames! [Planning & Game Design]
S01 E77
Follow-Throughs Make the Impact [Animation]
S01 E78
Loading Screens [UI]
S01 E79
Visual Effects in Slow Motion [Effects]
S01 E80
Marketing is Multiplicative [Marketing]
S01 E81
Games and Eye Strain [Grab Bag]
S01 E82
Do Competitive Games Have to Be Complex? [Game Essence]
S01 E83
Just Do It Already! [Work Ethic]
S01 E84
Units of Speed [Design Specifics]
S01 E85
Making Tutorials Feel Natural [Planning & Game Design]
S01 E86
Game Essence in Falling-Block Puzzle Games [Game Essence]
S01 E87
Mastering Up [Grab Bag]
S01 E88
Ten People Can Produce Seven People's Work [Team Management]
S01 E89
Audio as Fiction and Non-Fiction [Audio]
S01 E90
Supervising Art Through Retouches [Graphics]
S01 E91
Exaggerate to Make Up for Information Loss [Animation]
S01 E92
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
S01 E93
Emphasizing Text [UI]
S01 E94
Using Tickets to Manage Tasks [Programming & Tech]
S01 E95
Praise the Player! [Planning & Game Design]
S01 E96
The Family Computer (and the NES) [Grab Bag]
S01 E97
Dying Comes as a Relief? [Game Essence]
S01 E98
How I Stuck With My Column [Work Ethic]
S01 E99
An Up-Close Look at Smash Bros. Stages [Graphics]
S01 E100
Development Secrets of the Original Kirby [Grab Bag]
S01 E101
Paint an Accurate Picture of Your Game [Marketing]
S01 E102
Behavior at Ledges [Design Specifics]
S01 E103
Screen Shake [Effects]
S01 E104
Don't Be Unresponsive [Planning & Game Design]
S01 E105
Mountain Climbing Is More Than Just Climbing [Game Essence]
S01 E106
Posing Suggestions [Animation]
S01 E107
Voice Recording [Audio]
S01 E108
Super Smash Bros. Brawl [Game Concepts]
S01 E109
Don't Rely on a "Plan B" [Work Ethic]
S01 E110
Canceled Games [Grab Bag]
S01 E111
Menus Define Your World [UI]
S01 E112
Branching Tastes [Work Ethic]
S01 E113
Game Writing is Unique [Planning & Game Design]
S01 E114
Explain Ideas to Everyone at Once [Team Management]
S01 E115
The Basics of Pixel Art [Graphics]
S01 E116
PRESS START [Grab Bag]
S01 E117
Make Retries Quick [Game Essence]
S01 E118
Family BASIC [Programming & Tech]
S01 E119
Maps Are Game Screens, Too [Design Specifics]
S01 E120
The Fun in Picking Sides [Planning & Game Design]
S01 E121
Squashing and Scaling [Animation]
S01 E122
Game Demos [Marketing]
S01 E123
Daily Report Suggestions [Team Management]
S01 E124
Games During My Childhood [Grab Bag]
S01 E125
Kid Icarus: Uprising [Game Concepts]
S01 E126
Broad Input, Broad Output [Work Ethic]
S01 E127
Arranging Music [Audio]
S01 E128
Is Your Game Appealing Enough to Start Over? [Game Essence]
S01 E129
Motion Sickness in 3D Games [Planning & Game Design]
S01 E130
Unifying Visual Style [Graphics]
S01 E131
Hit Marks [Effects]
S01 E132
The Team Behind Super Smash Bros. Brawl [Grab Bag]
S01 E133
Color-Coding Your Game [UI]
S01 E134
Game Essence in Shooting Games [Game Essence]
S01 E135
Super Smash Bros. for 3DS / Wii U [Game Concepts]
S01 E136
Bug Testing Never Ends [Team Management]
S01 E137
Staying Organized with Hierarchical Outlines [Planning & Game Design]
S01 E138
A Fight Between Live Action and Animation [Graphics]
S01 E139
Guidelines [Grab Bag]
S01 E140
Unexpected Results [Design Specifics]
S01 E141
Damage Animations [Animation]
S01 E142
Official Websites [Marketing]
S01 E143
Keep Your Internal Pressure High [Work Ethic]
S01 E144
Knockback in Super Smash Bros. [Programming & Tech]
S01 E145
The Original Piece is Always Right [Audio]
S01 E146
Make Important Elements Bigger [UI]
S01 E147
More Game Essence Means Less Broad Appeal [Game Essence]
S01 E148
Show and Tell: Some Rare Belongings [Grab Bag]
S01 E149
The Perils of Interpolation [Animation]
S01 E150
Planning Your Game’s Rewards [Planning & Game Design]
S01 E151
Do Graphics Impact Fun? [Graphics]
S01 E152
Billboards [Effects]
S01 E153
Flick Input [Design Specifics]
S01 E154
The Majority Shouldn't Always Rule [Work Ethic]
S01 E155
The Shoryuken Command [Game Essence]
S01 E156
Super Smash Bros. Ultimate [Game Concepts]
S01 E157
Avoiding Comparison [Planning & Game Design]
S01 E158
Making Games as Part of a Company [Team Management]
S01 E159
Fighter Reveal Videos [Marketing]
S01 E160
Making Sequels [Planning & Game Design]
S01 E161
Odds and Ends of Supervising [Graphics]
S01 E162
Facial Animations [Animation]
S01 E163
Strong Attack, Light Reverb [Audio]
S01 E164
Game & Watch Designs [Grab Bag]
S01 E165
I Want to Choose Fast! [UI]
S01 E166
The Pros and Cons of Leaderboards [Game Essence]
S01 E167
The Power of Suggestion [Work Ethic]
S01 E168
How Multiple People Work on One File [Programming & Tech]
S01 E169
Teaching Players How to Play [Design Specifics]
S01 E170
Making Things Look Miniature [Graphics]
S01 E171
It’s Easier If They Already Know [Planning & Game Design]
S01 E172
Creators Change, Too [Grab Bag]
S01 E173
Finish Everything Within the Day [Team Management]
S01 E174
What is “Play”? [Game Essence]
S01 E175
Blade Trails [Effects]
S01 E176
Let Them Skip, Let Them Pause [UI]
S01 E177
Flipped Animation [Animation]
S01 E178
Customization Lets Your Imagination Play [Planning & Game Design]
S01 E179
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
S01 E180
Dealing With Color Disparity [Graphics]
S01 E181
Giving Feedback for Sound Effects [Audio]
S01 E182
Show the Actual Game! [Marketing]
S01 E183
Staying True to Your Concept [Work Ethic]
S01 E184
Faithfulness Comes First in Licensed Games [Game Essence]
S01 E185
Randomness Spices Games Up [Design Specifics]
S01 E186
Turning Gift-Giving Into a Game [Grab Bag]
S01 E187
Don’t Put Decisions Off [Team Management]
S01 E188
Motion Blur [Graphics]
S01 E189
Game Essence in Action Games [Game Essence]
S01 E190
Animation Blending [Animation]
S01 E191
Debug Mode [Programming & Tech]
S01 E192
Crafting “Similar” Games [Planning & Game Design]
S01 E193
Button Settings [UI]
S01 E194
Competition and Abundance [Work Ethic]
S01 E195
A World Without Footprints [Grab Bag]
S01 E196
Presenting Scores [Planning & Design]
S01 E197
Making Effects the Right Size [Effects]
S01 E198
Handicap Systems [Design Specifics]
S01 E199
Making "Work" Games Fun [Game Essence]
S01 E200
Balancing Ambient Sounds [Audio]
S01 E201
Making the Imaginary Feel Real [Graphics]
S01 E202
Using Parameters to Establish Characters [Planning & Game Design]
S01 E203
Playing Games in Front of Other People [Marketing]
S01 E204
Bug Testing Systems [Team Management]
Specials
Episode 1
Special Crossover! #1 [Special]
Episode 2
Special Crossover! #2 [Special]
Episode 3
Special Crossover! #3 [Special]
Episode 4
A: Work Ethic 1 (Category Compilation) #01~#10
Episode 5
C: Planning & Game Design 1 (Category Compilation) #01~#09
Episode 6
B: Game Essence 1 (Category Compilation) #01~#06
Reactions
 
Add Review
 
Add Comments
 
Add Memo
 
ABOUT #MASAHIROSAKURAIONCREATINGGAMES Newest Oldest Top Replies Top comments Top Memos Most Helpful Most Likes
Be the first one to write a review
Add Your Review
Add Comment
English only please.  Home rules.
 
POST COMMENT
 
Friend’s ratings:
Friends BETTER
TOGETHER
Follow your friends to see their ratings and comments about this TV Show  

Refresh Refresh data Please connect your Discord account to make a data refresh requests. All requests are public. Connect Discord Before we continue, could you please first check if TVDB has the accurate details? If you notice anything missing or incorrect, kindly update it there first. Check TVDB What is the issue with this TV Show?
Missing an episode
Wrong episode details (Title, Date)
Remove incorrect episodes
Incorrect IMDB or TMDB id
Duplicate, removed from TVDB
TV Show Ended
Other issue
START DATA REFRESH Report on Discord
Refreshing data. Please wait, might take a up to a minute. Don't close this page to see final results.
Data refresh is now complete.

If the issue has not been fixed yet, it may be cached in the TVDB API. Try again in 4-8 hours. If the issue persists after that, please report it on our Discord.

 
You’re not logged in!
 
If you don’t have an account, go ahead and sign up. It takes like two seconds and it’s totally worth it.
 
  • No ads when logged in
  • Follow TV Shows you enjoy watching
  • Get notifications when they air
  • Share your library with friends
  • Discover new TV Shows
  • All TV, Anime & Movies in one place
 
Log in
Sign up
Are you a fan of TV shows, anime, and movies?
Do you struggle to keep track of which episodes you've watched and when new releases are coming out?

Introducing Simkl, the ultimate TV, Anime, and Movie tracking service that helps you keep tabs on your favorite shows and movies.

With Simkl, you can easily track what you've watched and receive notifications when new episodes or movies are released. Plus, you can discover new shows and movies based on your viewing history and preferences.

Sign up for Simkl today and start enjoying the benefits of easy TV, anime, and movie tracking. With a simple and user-friendly interface, you'll be able to quickly and efficiently track your viewing history, discover new shows and movies, and stay on top of all your favorite releases.

Try it now and take the first step towards hassle-free TV, anime, and movie watching!
Try Now!



Share this page with your friends and followers:
Get VIP
Become a Pro or a VIP member
and unlock premium perks
Become beta tester
Get access to the next version of Simkl V2
Apps
Simkl has apps for Android, iOS, Chrome,
Windows, Kodi, Plex and more!

Simkl automatically tracks what you’re watching, tells you how many episodes you’ve missed, recommends what to watch next based on your watch history, and connects you to what your friends are into.

The best way to keep track of your favorite TV shows!

Get alerted when new episodes of your favorite TV shows air!

Get personalized recommendations on what to watch!

125,836 TV Shows
13,486 Anime
886,456 Movies
3,320,504 Members
COMMUNITY
Simkl is nothing without you
Give feedback on Discord or Twitter, improve your Simkl skills through tutorials.
IMDB
Tutorials
Explore our tutorials to enhance your understanding of how to keep track of your watch history on Simkl.
What is Simkl?
Twitter
Twitter
Stay updated with Simkl on Twitter for the latest product developments and other interesting news about TV Shows and Movies.
Follow @Simkl
Discord
Discord
Chat with the Simkl team and fellow Simkl members. The ultimate community experience.
Join our Discord
Start tracking what you watch
Sign Up with Google
Sign Up with Email
MADE WITH ♥ IN NYC & UA
© 2024. ALL RIGHTS RESERVED.