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2010-07-29T00:00:00Z
Extra Credits

Extra Credits

2010 - Now  •  Wednesdays 07:00 PM on YouTube  •  548 episodes
7/10
4 votes
 
10
7.6/10
67 votes
 
-
YOUR
RATING
 
RANKED
# 31605
DROP RATE
18.9%
Comedy, Documentary, Animation
 
Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.
  Previously Aired Episode
The Genius Game Design of Genshin Impact’s Login Screen Aired on 11/01/2023
The Genius Game Design of Genshin Impact’s Login Screen
Season 2023: Episode 19
Season 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
Season 2010
S2010 E01
Video Games & Bad Writing
S2010 E02
The Future of MMOs
S2010 E03
Innovation
S2010 E04
Where Did Survival Horror Go?
S2010 E05
No Redeeming Value
S2010 E06
Free Speech
S2010 E07
Enriching Lives
S2010 E08
Gamer
S2010 E09
Videogame Music
S2010 E10
Project Ten Dollar
S2010 E11
Kinect and Move
S2010 E12
Diversity
S2010 E13
Mailbag #1
S2010 E14
Symbolism 101
S2010 E15
Facing Controversy
S2010 E16
So You Want to be a Game Designer
S2010 E17
Easy Games
S2010 E18
The Skinner Box
S2010 E19
Sex in Games
S2010 E20
Sexual Diversity
S2010 E21
Narrative Mechanics
S2010 E22
A Season of Hope
S2010 E23
Choice and Conflict
Season 2011
S2011 E01
Mailbag #2
S2011 E02
Non-Combat Gaming
S2011 E03
Piracy
S2011 E04
Amnesia and Story Structure
S2011 E05
Playing Like a Designer Part 1
S2011 E06
Playing Like a Designer Part 2
S2011 E07
Achievements
S2011 E08
An Open Letter to EA Marketing
S2011 E09
Ludus Florentis
S2011 E10
True Female Characters
S2011 E11
Tutorials 101
S2011 E12
Tangential Learning
S2011 E13
Gamification
S2011 E14
Metrics
S2011 E15
Consoles are the New Coin-Op
S2011 E16
Games You Might Not Have Tried (...or Heard Of)
S2011 E17
Learning From Other M
S2011 E18
Gamifying Education
S2011 E19
Graphics vs Aesthetics
S2011 E20
The Myth of the Gun
S2011 E21
NOT a Security Episode
S2011 E22
Anonymous
S2011 E23
Our Oscars
S2011 E24
The Role of the Player
S2011 E25
Game Reviews
S2011 E26
Race in Games
S2011 E27
Sharing Our Medium
S2011 E28
Microtransactions
S2011 E29
S.978 and Operation Rainfall
S2011 E30
The Pre-Production Problem
S2011 E31
"Art" Is Not the Opposite of "Fun"
S2011 E32
The MMORTS
S2011 E33
Game Addiction part 1
S2011 E34
Game Addiction part 2
S2011 E35
Let's Talk About Publishing
S2011 E36
Pacing
S2011 E37
Cutscenes
S2011 E38
Pro Gaming
S2011 E39
Games You Might Not Have Tried #2
S2011 E40
So You Want To Be a Producer
S2011 E41
Propaganda Games
S2011 E42
Call of Juarez: The Cartel
S2011 E43
Zombies
S2011 E44
Working Conditions
S2011 E45
The Uncanny Valley
S2011 E46
The Diablo III Marketplace
S2011 E47
Deus Ex: Human Revolution
S2011 E48
The Singularity
S2011 E49
Technobabble
S2011 E50
Playtesting
S2011 E51
Puzzle Games
Season 2012
S2012 E01
Skyrim's Opening
S2012 E02
SOPA & PIPA
S2012 E03
Mailbag #3
S2012 E04
Mailbag #4
S2012 E05
So You Want to be a Developer (Part 1)
S2012 E06
So You Want to be a Developer (Part 2)
S2012 E07
Western & Japanese RPGs (Part 1)
S2012 E08
Western & Japanese RPGs (Part 2)
S2012 E09
Western & Japanese RPGs (Part 3)
S2012 E10
Mass Effect 3 DLC
S2012 E11
TransGaming
S2012 E12
Games You Might Not Have Tried #3
S2012 E13
Kinect Disconnect
S2012 E14
Crowdfunding
S2012 E15
Harassment
S2012 E16
ARGs (Part 1)
S2012 E17
ARGs (Part 2)
S2012 E18
EC Fund Update
S2012 E19
Spectrum Crunch
S2012 E20
Hard-Boiled
S2012 E21
Politics
S2012 E22
Games You Might Not Have Tried #4
S2012 E23
Power Creep
S2012 E24
The Hero's Journey (Part 1)
S2012 E25
The Hero’s Journey (Part 2)
S2012 E26
Perfect Imbalance
S2012 E27
Games You Might Not Have Tried: 16-bit
S2012 E28
Digital Resale
S2012 E29
Mechanics as Metaphor (Part 1)
S2012 E30
Mechanics as Metaphor (Part 2)
S2012 E31
Spec Ops: The Line (Part 1)
S2012 E32
Spec Ops: The Line (Part 2)
S2012 E33
On Game Schools
S2012 E34
Energy Systems
S2012 E35
Starting Off Right
S2012 E36
Digital Rentals and the Online Arcade
S2012 E37
Mailbag #5
S2012 E38
Beyond Fun
S2012 E39
Aesthetics of Play
S2012 E40
Demo Daze
S2012 E41
Horror Protagonists
S2012 E42
"My Name Is Ozymandias…"
S2012 E43
Counter Play
S2012 E44
Combining Genres
S2012 E45
Balancing for Skill
S2012 E46
Religion in Games (Part 1)
S2012 E47
Religion in Games (Part 2)
Season 2013
S2013 E01
God Does Not Play Dice
S2013 E02
Depth vs. Complexity
S2013 E03
How to Start Your Game Narrative
S2013 E04
The Beast Macabre
S2013 E05
Global Games: Brazil
S2013 E06
Funding XCOM (Part 1)
S2013 E07
Funding XCOM (Part 2)
S2013 E08
More Than Exposition
S2013 E09
Word Choice
S2013 E10
Intrinsic or Extrinsic
S2013 E11
Why Console Specs Don't Matter
S2013 E12
Differences in Scale vs Differences in Kind
S2013 E13
Raising the Dead
S2013 E14
For Whom the Bell Tolls
S2013 E15
Minority
S2013 E16
Games You Might Not Have Tried #5
S2013 E17
Like a Ninja
S2013 E18
Global Games: Mexico, Argentina & Chile
S2013 E19
The JCPenney's Effect
S2013 E20
Toxicity
S2013 E21
Dansky
S2013 E22
Moving Forward
S2013 E23
In Service to the Brand
S2013 E24
When Difficult is Fun
S2013 E25
Not a Babysitter
S2013 E26
Used Games
S2013 E27
Designing for a Touch Screen
S2013 E28
A Little Bit of Yesterday
S2013 E29
Game Compulsion (Part 3)
S2013 E30
So You Want to be an Indie
S2013 E31
Games in Education
S2013 E32
A Case for Board Games
S2013 E33
Myers Briggs and Character Creation
S2013 E34
Games You Might Not Have Tried #6
S2013 E35
The Feeling of Agency
S2013 E36
The Illusion of Choice
S2013 E37
How Much Agency Do Games Need?
S2013 E38
Negative Possibility Space
S2013 E39
Overlooked
S2013 E40
Competitive Storytelling
S2013 E41
Spectacle Creep
S2013 E42
Games You REALLY Might Not Have Tried
S2013 E43
Collectable Games (Part 1)
S2013 E44
Collectable Games (Part 2)
S2013 E45
Community Management
S2013 E46
What Is a Game?
S2013 E47
Incentive Systems and Politics (Part 1)
S2013 E48
Incentive Systems and Politics (Part 2)
S2013 E49
Incentive Systems and Politics (Part 3)
Season 2014
S2014 E01
The Good We Do
S2014 E02
Games You Might Not Have Tried: Collectable Games
S2014 E03
The Magic Circle
S2014 E04
Affordances
S2014 E05
Fail Faster
S2014 E06
Growing With Our Heroes
S2014 E07
Simulation Sickness
S2014 E08
Quest Design (Part 1)
S2014 E09
Quest Design (Part 2)
S2014 E10
Games You Might Not Have Tried: Cyberpunk
S2014 E11
Collectible Games - III: What Makes a Good TCG or CCG?
S2014 E12
Designing for Youth
S2014 E13
Net Neutrality
S2014 E14
Doing Free to Play Wrong
S2014 E15
Comedic Games
S2014 E16
Candy Crush's Success
S2014 E17
Education: An End to Fear
S2014 E18
Education: Responsive Learning
S2014 E19
Education: 21st Century Skills
S2014 E20
Education: Agency
S2014 E21
Why Games Do Cthulhu Wrong
S2014 E22
Minecraft Generation
S2014 E23
Roguelike Returns
S2014 E24
The Fighting Game Problem
S2014 E25
Why the Vita Failed
S2014 E26
Early Access
S2014 E27
The Waiting Game
S2014 E28
Open World Design
S2014 E29
Choices vs Consequences
S2014 E30
How Far Have Games Come Since 2008?
S2014 E31
Too Many Games
S2014 E32
Randomness in Esports
S2014 E33
Games You Might Not Have Tried: Humble Bundle
S2014 E34
First Move Advantage
S2014 E35
Free to Play Is Currently Broken
S2014 E36
Historical Games
S2014 E37
MMO Economies
S2014 E38
Shovelware
S2014 E39
Big Bad I
S2014 E40
Big Bad II
S2014 E41
Digging Deeper
S2014 E42
Plan, Practice, Improvise
S2014 E43
Horror That Lingers
S2014 E44
Shiver with Antici-pation
S2014 E45
Video Game Rating Systems
S2014 E46
Interactive Video
S2014 E47
How to Approach Game Difficulty
S2014 E48
How Games Scratch Your Multitasking Itch
S2014 E49
Global Games: Norway
S2014 E50
Mechanics and Tone
S2014 E51
Snakes and Ladders
Season 2015
S2015 E01
Basics - How To Start Your Game Development
S2015 E02
Practical Rules - Setting (and Keeping) Goals
S2015 E03
Minimum Viable Product - How to Scope small and Start Right
S2015 E04
Launching! How to Market Your Game
S2015 E05
A Question of Empathy
S2015 E06
No Gendered Mechanics
S2015 E07
What Makes Us Roleplay?
S2015 E08
The Fantastic - How to Make Compelling Games Set in the Real World
S2015 E09
Games You Might Not Have Tried #7
S2015 E10
Asymmetric Play
S2015 E11
Four Realistic Predictions
S2015 E12
Awesome Per Second
S2015 E13
Romance in Games
S2015 E14
Humane Design
S2015 E15
Exit Points
S2015 E16
Understanding Your Player
S2015 E17
On Classical Heroes
S2015 E18
Hatred
S2015 E19
Paid Mods
S2015 E20
Rust - Representing Race in Games
S2015 E21
Force-of-Nature Villains - Giving a Face to Pure Evil
S2015 E22
Exploration in Games - Four Ways Players Discover Joy
S2015 E23
Social Difficulty Curve - Easing Players into Communication
S2015 E24
Intermediate Social Curve Design - Introducing Cooperation Rewards
S2015 E25
Advanced Social Curve Design - Empowering the Community
S2015 E26
The Witcher III - Wild Hunt - Best Detective Game Ever Made
S2015 E27
The New Future of Japan - The Auteur Movement
S2015 E28
Procedural Generation - How Games Create Infinite Worlds
S2015 E29
Speedrunning - Games Done Quick and Developer Tips
S2015 E30
A Generation of Remasters - Welcome Updates or Troubling Omens
S2015 E31
Returning to WWII - Four New Approaches to War Games
S2015 E32
Progression Systems - How Good Games Avoid Skinner Boxes
S2015 E33
Puzzle Break - Teamwork and Escape the Room Games
S2015 E34
Fallout Shelter - How a Casual Game Won Over Hardcore Players
S2015 E35
Romantic Dilemmas - How Witcher 3 Builds Character through Choice
S2015 E36
Frame Rate - How Does Frame Rate Affect Gameplay?
S2015 E37
Power Creep in Hearthstone - What It Teaches Us About Games
S2015 E38
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead
S2015 E39
Bartle's Taxonomy - What Type of Player are You?
S2015 E40
Balancing an MMO Ecosystem - Getting a Mix of Player Types
S2015 E41
Places of Horror - The Secrets of Scary Settings
S2015 E42
Destiny is Gaming's "Law & Order" - Video Game Comfort Food
S2015 E43
The Delta of Randomness - Can You Balance for RNG?
S2015 E44
More Ways to Use Randomness - What is the Goal of RNG?
S2015 E45
The Antihero - Can Games Create Antiheroes?
S2015 E46
Where Does Your Console Come From? - Supply Chains
S2015 E47
Games You Might Not Have Tried - Winter 2015
S2015 E48
Propaganda Games - Sesame Credit - The True Danger of Gamification
Season 2016
S2016 E01
Game Writing Pitfalls - Lost Opportunities in Games
S2016 E02
Information Density - How Mr. Robot Does a Lot with a Little
S2016 E03
Still Skeptical of V.R. - Five Challenges for Virtual Reality
S2016 E04
Free to Play Laws - Can We Stop Predatory Practices
S2016 E05
What to Look for in 2016 - Industry Developments to Watch - Extra Credits
S2016 E06
Why Are There No Good Video Game Movies
S2016 E07
Why Aren't There Science Fiction Games?
S2016 E08
Games You Might Not Have Tried #8 - Find New Games
S2016 E09
The Lottery - Why People Favor Worse Odds
S2016 E10
Game Literacy: Games in Education - Should We Teach Game Basics?
S2016 E11
What Does Tomorrow Look Like? - How We Envision the Future
S2016 E12
Understanding the Witness - Mechanical Transference and You
S2016 E13
So You Want To Be an Animator - Building Your Career
S2016 E14
The Importance of Local Multiplayer - Seeing Eye-to-Eye
S2016 E15
The Division - Problematic Meaning in Mechanics
S2016 E16
Educating Game Designers - Too Much "Game" at Game Schools
S2016 E17
The Casual Core Fallacy - Designing for Depth
S2016 E18
Enclothed Cognition - Do Character Outfits Affect Our Play?
S2016 E19
In Defense of Short Games - Worth Every Dollar
S2016 E20
Integrating Academia - Experimenting for Better Games
S2016 E21
Legacy Play - Thoughts on the Vanilla WoW Server
S2016 E22
The Copyright Dilemma - On Trademarks, Copyrights, and Patents
S2016 E23
The Warhammer 40k License - A Total Change of Strategy
S2016 E24
Backtracking and Level Design - Making a Way Out
S2016 E25
The Power of Incentives - How Games Help Us Examine Our World
S2016 E26
Revolution 1979 - How to Make a Documentary Game
S2016 E27
Classroom Metrics - Real World Case Study for Games in Schools
S2016 E28
Games You Might Not Have Tried #9 - Find New Games
S2016 E29
Games You Might Not Have Tried #10 - Find New Games
S2016 E30
Remote Development - How to Work Effectively from Long Distance
S2016 E31
Letters to My Nephews - Never Giving Up
S2016 E32
Understanding the Fantasy - How to Shape a Game's Design
S2016 E33
Improving on Pokemon GO - Making Better Augmented Reality Games
S2016 E34
Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game ...
S2016 E35
Pokémon GO - Designing for the Real World (1)
S2016 E36
Pokémon GO - Designing for Good (2)
S2016 E37
Letters to My Nephews #2 - Learning to Learn
S2016 E38
The PS4 Pro - Changing the Console Market
S2016 E39
Overwatch and Asymmetric Level Design - What Makes the Maps Fun?
S2016 E40
Overwatch and Asymmetric Character Design - The Challenge of Varied Plays...
S2016 E41
The Most Fundamental Deceit - Horror and How Rationality Betrays Us
S2016 E42
Games You Might Not Have Tried #11
S2016 E43
Letter to My Nephews #3 - This Is Your Story
S2016 E44
MMO Economies - Hyperinflation, Reserve Currencies & You!
S2016 E45
Accretion - Design by Landfill: A Long Term Strategy?
S2016 E46
Because Games Matter - A Better Vision
S2016 E47
Because Games Matter - Light in the Dark (Souls)
S2016 E48
Because Games Matter - How Video Games Saved My Life
Season 2017
S2017 E01
Strategic Uncertainty - Keeping Strategy Games Fresh
S2017 E02
Video Games and Gambling - When Does a Game Cross the Line?
S2017 E03
Intro to UX Design - User Experience and You
S2017 E04
Basic Game Literacy - Why It's Hard to Learn How to Play
S2017 E05
Advanced Game Literacy - Finding Meaning in Games
S2017 E06
Non-Professional Game Dev - The Joy of Making
S2017 E07
TV You Might Not Have Tried - Check Out New Shows
S2017 E08
De-Gamification - Flexibility to Play Your Way
S2017 E09
Co-Pilot Mode - Better Together
S2017 E10
Politics in Games - All Media is Political
S2017 E11
The Stress of Game Development - Tips for Survival
S2017 E12
The Auteur Myth - Lone Visionaries... and Their Teams
S2017 E13
Liminal Space - Incorporating Real Life into Games
S2017 E14
A Case for Cutscenes - Everything Old is New Again
S2017 E15
Localize Everything - Finding Hardcore Fans Worldwide
S2017 E16
Lifestyle Games - The Play's the Thing
S2017 E17
Why Do We Ship Buggy Games? - A Look Behind the Scenes
S2017 E18
Indie Advice - Fire Early
S2017 E19
The Legality of Using Your Data - Games of Tomorrow
S2017 E20
Perversion Subversion - Examining Hentai Sensibility
S2017 E21
Games You Might Not Have Tried #12 - Find New Console Games
S2017 E22
Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning
S2017 E23
Getting Started as a Game Journalist - Practice, Prepare, and Pitch
S2017 E24
One Million Subs - Thank YOU for Supporting Extra Credits!
S2017 E25
Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear
S2017 E26
Arts Funding - Helping Games that Help Us
S2017 E27
How Games Speak - Learn the Language of Design
S2017 E28
Peace Games - Gaming for a Better Future
S2017 E29
Marginal Mechanics and Red Herrings - Why So Weak?
S2017 E30
Game AI - Funtelligence
S2017 E31
Keep Cutting - Sunk Cost Fallacy and Game Development
S2017 E32
Accessibility - The Curb Cut Effect
S2017 E33
PAX WEST 2017 Extra Credits Panel
S2017 E34
The Anchoring Effect - Why Review Scores Matter
S2017 E35
The Problem with Power Fantasies - We're Not Always Right
S2017 E36
Prey: The Enemy Inside - Testing You Softly
S2017 E37
One More Level - The Arbitrary Endpoint Trap
S2017 E38
Games You Might Not Have Tried: Horror - Find New Games for Halloween
S2017 E39
The Pacing of PUBG - The Thriller Tension of Battlegrounds
S2017 E40
Games You Might Not Have Tried #13 - Find New Games
S2017 E41
A Eulogy for Quintet - Melancholy and Wonder
S2017 E42
Big Huge Charity - Giving in the Games Industry
S2017 E43
The Warhammer License (Again) - Did Games Workshop's Gamble Work?
S2017 E44
Losing Player Trust - The Data Dilemma
S2017 E45
DayZ - Tragedy of the Commons: The Game
S2017 E46
Hidden Game Mechanics: Design for the Human Psyche
Season 2018
S2018 E01
So You Want To Be in QA - The Test Chamber
S2018 E02
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Pub...
S2018 E03
Why Do Games Cost So Much To Make? - AAA Game Budgets
S2018 E04
The Loot Box Question - Designing Ethical Lootboxes: I
S2018 E05
The Legality of Loot Boxes - Designing Ethical Lootboxes: II
S2018 E06
NieR: Automata - Sacrifice and the Meaning of Kindness
S2018 E07
Break Points - Balancing the Math with the User Experience
S2018 E08
Impractical Research - How Academia Can Make Better Games
S2018 E09
Unpleasant Design - When Bad Design is Used to Hide Problems
S2018 E10
Wolfenstein vs Call of Duty - The Need for “B” Games
S2018 E11
The Digital Museum - Assassin’s Creed Origins Discovery Tour
S2018 E12
Choice Paralysis - Too Much of a Good Thing
S2018 E13
Blockchain Games - Can Blockchain Technology be a Game Mechanic?
S2018 E14
Ladders and Team Games - Doing it Wrong
S2018 E15
Games You Might Not Have Tried #14 - Mechs, Monsters and More!
S2018 E16
The Content Conundrum - Why So Many Games Feel Generic
S2018 E17
College E-Sports - Road to Glory?
S2018 E18
The Three Pillars of Game Writing - Plot, Character, Lore
S2018 E19
The Price of Randomness - Balancing RNG
S2018 E20
Ma, The Space Between - Uncluttered Game Design
S2018 E21
Game Therapy - How Can Games Improve Mental Health?
S2018 E22
Don't Just Hire Your Fans - Creating a Good Design Team
S2018 E23
Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres
S2018 E24
Gestalt - The Parts and the Whole
S2018 E25
How Games Challenge Us - Empathy and Intuition in Puzzle Design
S2018 E26
Games You Might Not Have Tried #15 - September 2018 Edition
S2018 E27
The Joy of Losing - Learning to Have Fun Playing Games
S2018 E28
The Metaphor is Meaning - "Show, Don't Tell" in Game Design
S2018 E29
World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It M...
S2018 E30
Aspirational Play - Adding a Sense of Wonder to Game Design
S2018 E31
The New Player Experience - Hooks, Tutorials, Rewards
S2018 E32
Achieving Vicarity - Creating Livable Fiction
S2018 E33
Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations
S2018 E34
Building Streaming Into Your Game - Designing Games for Observers
S2018 E35
Tutorials That Don't Talk Down To You - Context Sensitive Design
S2018 E36
The GDPR - What It Means For You! (Developers AND Players!)
S2018 E37
Games You Might Not Have Tried #17 - New Games to Learn From!
S2018 E38
Episode 400! - Taking a Day
S2018 E39
Because Games Matter - MJ's Story: How Games Brought a Family Together
S2018 E40
Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroo...
Season 2019
S2019 E01
Overwatch and Informational Audio - Sound Design in Games
S2019 E02
The Catharsis of Doing - Designing Emotionally Intense Experiences
S2019 E03
Too Soon?!? - The Challenges of Early Builds and Game Demos
S2019 E04
Games You Might Not Have Tried #18 - Game Jam Edition!
S2019 E05
The Meaning of Bandersnatch - The Philosophy of Free Will
S2019 E06
Destiny vs. Warframe - $500 Million in Free Marketing
S2019 E07
The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle...
S2019 E08
Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried
S2019 E09
Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sween...
S2019 E10
Mechanics Shaping Story - Re-examining the Core Gameplay Loop
S2019 E11
The Importance of Not Playing Games - A Balanced Game Design Education
S2019 E12
RPG Character Sheets - Designing Gameplay Around Character Customization
S2019 E13
Games You Might Not Have Tried #20 - April 1st Edition!
S2019 E14
Google Stadia - Is Cloud Gaming For Real?
S2019 E15
Using Narrative as Context - Balancing Gameplay and Story Elements
S2019 E16
Technical Debt - Improving the Production Pipeline
S2019 E17
Mental Health in Games - How We Can Do Better
S2019 E18
Games You Might Not Have Tried #21 - Game Jam "Cycles" Edition!
S2019 E19
Game Celebrities - The Role of Game Devs in Pop Culture
S2019 E20
Comfortable Play - Respecting Boundaries in Tabletop RPGs
S2019 E21
The Kuleshov Effect - Improving Character Interactions in Games
S2019 E22
Sticking to Your Guns - How the Doom and Dragon Quest Franchises Moderniz...
S2019 E23
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Be...
S2019 E24
Save Scumming - The Game Design of Save Systems
S2019 E25
Bleed - Exploring Psychological Transference in Games
S2019 E26
Stop Normalizing Nazis - Socially Conscious Game Design
S2019 E27
The Disappointing Final Level - Making Better Endings For Better Games
S2019 E28
Magic - Why We Play
S2019 E29
Letters to My Nephews #4 - Playing for the Long Game
S2019 E30
Learning to Play Magic #1 - Core Concepts
S2019 E31
In Defense of Imagination - When to NOT Tell the Whole Story to Players
S2019 E32
Learning to Play Magic #2 - What's in a Color?
S2019 E33
Learning to Play Magic #3 - The Stack
S2019 E34
Mixed Success - Winning and Losing in Tabletop Roleplaying Games
S2019 E35
Game Jam #4 Showcase - Theme: Connect
S2019 E36
Learning to Play Magic #4 - Building a Deck
S2019 E37
Diegetic UI - Realistic, or Distracting?
S2019 E38
Learning to Play Magic #5 - The Psychology of Magic: The Gathering
S2019 E39
The Prisoner's Dilemma - The Game Theory of Decision-Making
S2019 E40
Content Curation - Why Digital Game Stores Are So Selective
S2019 E41
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers
S2019 E42
The Real Core Loop - What Every Game Has In Common
S2019 E43
User Generated Content - The Upsides and Pitfalls to Level Editors
S2019 E44
The Kobayashi Maru - No-Win Scenarios in Games
S2019 E45
Did Level Scaling Break Games? - Leveling in Open World Design
S2019 E46
Reciprocity in RPGs - How to Share the Spotlight
S2019 E47
The Perfect Horror Protagonist - Writing a Character for Fun & Terror
S2019 E48
Game Jam Showcase #5 - Passage
S2019 E49
Get Hired: Portfolio Design - How to Build a Portfolio
S2019 E50
Credits are not "Extra" - Why Game Credits Matter
S2019 E51
Loading Screens - The Waiting Game
S2019 E52
Imposter Syndrome - Fake It Till You Make It
S2019 E53
Because Games Matter - J.J.'s Story
S2019 E54
Because Games Matter - Victoria's Story
S2019 E55
Because Games Matter - Jacob's Story
Season 2020
S2020 E01
Escort Missions - Dragging Dead Weight
S2020 E02
Should You Play the Classics? - Why Game History Matters
S2020 E03
Playing the Villain - Being Good at Being Bad
S2020 E04
Introverts and the Industry - Building Better Spaces
S2020 E05
3D NPCs Please - Adding Depth to Character
S2020 E06
Do You Own Your Games? - Retrogaming Responsibly
S2020 E07
Review Bombing - Making Your Voice Heard
S2020 E08
Asset Reuse - Working Smarter, Not Harder
S2020 E09
Gamification Sucks... - How to Improve Gamification
S2020 E10
The Science of Mass Effect - Dark Energy and Worm Holes
S2020 E11
Saving the World with Games - Citizen Science and More
S2020 E12
Optimal vs Fun - Designing for Different Playstyles
S2020 E13
Distant Socializing - Gaming in the Time of COVID
S2020 E14
The Trolley Problem - Designs With No Right Answer
S2020 E15
Likeness & Lawsuits - Including Real World People & Brands in Your Game
S2020 E16
Shark Attack! Thursday at Noon - Variable Ratio & Interval Schedules
S2020 E17
When a Game is Too Long - Respecting the Player's Time
S2020 E18
The Keys to Game Management - Management Culture Around the World
S2020 E19
The Bystander Effect - Standing Up From the Crowd
S2020 E20
Why You Should Care About CDA 230 - Platform Responsibility & Free Speech
S2020 E21
Finding Your Favorite Game - Game Discovery in a Crowded Market
S2020 E22
Game Jam Showcase #6 - Take Care
S2020 E23
Was GLaDOS Wrong About Science? - Momentum & Physics in Portal
S2020 E24
Destiny, The Traveler & How to Fix Planets - The Science of Destiny
S2020 E25
Schrodinger's Coin - Quantum Multiverse Theory in Bioshock Infinite
S2020 E26
The Pull of Half Life - Guns & Gravity
S2020 E27
Because Games Matter - Abraham's Story
S2020 E28
Because Games Matter - Jane the Concussion Slayer
Season 2021
S2021 E01
The Four Types of Video Game Designers - Game Design Specializations
S2021 E02
Character Creators & Cyberpunk - Player Freedom in Expression
S2021 E03
ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going...
S2021 E04
What makes Critical Role so Good!? - How the Pro's turn RPG's into compel...
S2021 E05
Evil Races are Bad Game Design - Bioessentialism & Worldbuilding
S2021 E06
Easy Modes Aren't Easy - Designing Dynamic Difficulty
S2021 E07
Kill Your Darlings - Iteration & Feedback
S2021 E08
Final Fantasy VII: Breaking the Remake - Reboots, Remasters, and Remakes
S2021 E09
Min-Spec vs AAA - The Secret Accessibility of the PC
S2021 E10
Making Better RPG Classes - What Makes a Class Classic?
S2021 E11
5 Rules for Design Tools - Developing RPG and Tabletop tools for other pe...
S2021 E12
Throwing Down on Genre - A discussion on Fighting, Sports & Wrestling vid...
S2021 E13
Still No Great Video Game Movies - Protagonist Pitfalls
S2021 E14
How Games Control You - Compulsive Design in Games
S2021 E15
So You Want to be a Level Designer - An Introduction to Level Design in V...
S2021 E16
Twitch Kills Game Sales... but not equally!
S2021 E17
Metaverse Vomit - Matt's take on Ariana Grande's Fortnite Concert
S2021 E18
Monetization Madness - How Games Make Money
S2021 E19
Designing Morality Systems - World Building and Morality in Gaming - Game...
S2021 E20
Skill Transference - Game Design
S2021 E21
Pokemon Go Was Just The Beginning - Our Augmented Reality Future
S2021 E22
Cozy Games Gone Bad - Classifying Wholesome Games
Season 2022
S2022 E01
Shopping in Games is Garbage but it doesn't have to be! - Video Game Desi...
S2022 E02
Don't be a Victim of Dark Patterns! - Game Design
S2022 E03
The Pandemic is Killing Board Games - A Tabletop Extinction Level Event
S2022 E04
Why Time Loops Work Best in Video Games
S2022 E05
Confessions of a Licensed Video Game Developer
S2022 E06
Decision Trees: Video Game's Secret Weapon for Story and Gameplay
S2022 E07
Should You Care About Canon?
S2022 E08
Design Land: High Concept
S2022 E09
5 ODD Design Choices in Elden Ring
S2022 E10
Design Land: Video Game Art Style
S2022 E11
Will Play to Earn Games Remain Legal?
S2022 E12
Design Land: Creating Great Design Docs
S2022 E13
Designing Around Rage
S2022 E14
How Games Twist Probability
S2022 E15
You Deserve Better Side Quests
S2022 E16
Do Emotes Make Us Worse People?
S2022 E17
Designing Heartbreak, Propaganda and Death
S2022 E18
Can Tetris Treat Trauma?
S2022 E19
The Economics of Obsession
S2022 E20
How a Genre Died in 5 Years
S2022 E21
How Disney Inspired a Generation of Designers
Season 2023
S2023 E01
How Hard Should Quests Be?
S2023 E02
Things I Learned on My First Game
S2023 E03
Copyright, Ownership and Infringement (oh my!)
S2023 E04
Why Games are Designed to Leave You Wanting
S2023 E05
Why Remade Games Can Feel Worse
S2023 E06
How Extraction Looters Could Save a Genre
S2023 E07
City Builders Breaking the Mold
S2023 E08
The Dev's Creed: Being Wrong is Essential
S2023 E09
The Hidden Price of Changing a Game
S2023 E10
When a Game Plays You
S2023 E11
Recharging With Games TWO Very Different Ways
S2023 E12
The History of D&D Hasbro Refused to Learn From
S2023 E13
Why You Can't Put Your Favorite Games Down
S2023 E14
The Genius Behind MTG's First New Card Type in 15 Years
S2023 E15
The Wild Tale of Dark and Darker's Dev Battle
S2023 E16
Why Matchmaking Sucks... and How It Could Be Fixed.
S2023 E17
How Video Games Use Supermarket Psychology
S2023 E18
Video Game Lawyers Tackle Fair Use
S2023 E19
The Genius Game Design of Genshin Impact’s Login Screen
Specials
Episode 1
Extra Politics #3: The Role of the Press, Third Parties, and Money
Episode 2
PAX 2010: Backstage with Anamanaguchi
Episode 3
PAX 2010: Game Design 101 Panel
Episode 4
PAX 2010: Jeff Pobst Interview
Episode 5
PAX 2010: Becoming a Game Writer Panel
Episode 6
PAX 2010: Richard Garfield & James Ernest Interview
Episode 7
PAX 2010: Rusel DeMaria Interview
Episode 8
PAX 2015 - Scott Explains How Extra Credits is Made
Episode 9
Announcement Extra Play and the Return of Side Quest!
Episode 10
Announcing the Extra Credits Store! Bring Home a GAME Plushie!
Episode 11
Don't miss out on Extra Play!
Episode 12
Stand Together: The Gaming Community vs SOPA and PIPA
Episode 13
Extra Remix - SGX - Electronic Dance Music and Video Games
Episode 14
Games You Might Not Have Tried #8 - Find New Games
Episode 15
Extra Politics #1: Points, Actions, and Marginal Votes - The Game of Elec...
Episode 16
Extra Politics #2: Polls vs Win Charts - Positional Heuristics
Episode 17
Extra Politics #3: Catch-up Mechanics - The Role of the Press, Third Part...
Episode 18
Extra Politics #4: The Rules of Society - Rules, Part 1
Episode 19
Extra Politics #5: Cheating - Rules, Part 2
Episode 20
Extra Politics #6: Who Writes the Rules? - Rules, Part 3
Episode 21
Extra Politics #7: Is the Game Broken? - Designer's Intent and the Triple...
Episode 22
Extra Politics #8: Fixing the Game - How to Patch Gerrymandering
Episode 23
Extra Politics - Fixing Broken Politics - Social Media
Episode 24
Extra Credits Game Jam 2020 Announcement
Episode 25
D&D One-Shot Announcement
Episode 26
Announcement: All-Day Pride Stream on the Extra Credits Twitch channel!
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