HarmonQuest episode 3 Recap and FAQ
Episode Summary
In this episode of "HarmonQuest," the party arrives in Freshport to secure the second runestone's safety with Dunnin's help. They encounter a bard, Tech Powers, who guides them. However, Dunnin reveals he's been coerced by the Heralds of the Manticore into betraying them. A battle ensues, culminating in a fiery showdown that forces the group to flee through a porthole onto a passing ship. As they sail away, uncertainties loom about their next steps and the fate of the runestones.
Full Episode S00E03 Recap
Frequently Asked Questions
Who is the Game Master of "HarmonQuest"?
Spencer Crittenden.
What quest is the party on in this episode of "HarmonQuest"?
They need to protect the second runestone located in Freshport.
Who do they seek in Freshport for the runestone's protection?
Dunnin, the guardian of the second runestone.
Who joins the party in Freshport to find Dunnin?
A bard named Tech Powers.
What threat does Dunnin reveal he was facing from the Heralds of the Manticore?
He was threatened to surrender the runestone or face dire consequences.
How does the party react to Dunnin's betrayal?
They engage in a battle against Dunnin and his summoned creatures.
What causes the room to catch fire during the battle?
The hellhound breathes fire, igniting the room.
How does the party escape the burning building?
They escape through a porthole onto a passing ship.
Does Tech Powers join the party's side?
Yes, after initially hesitating, he joins the party against Dunnin.
What is the party's next concern after escaping on the ship?
They are unsure of where the ship is headed and how to stop the Heralds of the Manticore from getting the final runestone.