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2014-11-06T00:00:00Z
Game Maker's Toolkit

Game Maker's Toolkit

2014 - Now  •  12:00 PM on YouTube  •  27 hours  •  135 episodes
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Documentary
 
How does Half-Life teach without tutorials? Why didn't Capcom tell you about Resident Evil 4's adaptive difficulty? How are Nintendo's level designers inspired by Chinese poetry? Find out, in Game Maker's Toolkit.
  Previously Aired Episode
Dishonored 2 Devs Explain the Clockwork Mansion Aired on 07/16/2021
Dishonored 2 Devs Explain the Clockwork Mansion
Season 7: Episode 8
Season 1 2 3 4 5 6 7
Season 1
S01 E01
Adaptive Soundtracks
S01 E02
Sequence Breaking with Toki Tori 2
S01 E03
Theme and Mechanics in Far Cry 2 and Far Cry 4
S01 E04
Half-Life 2's Invisible Tutorial
S01 E05
Secrets of Game Feel and Juice
S01 E06
Super Mario 3D World's 4 Step Level Design
S01 E07
Redesigning Death
S01 E08
Getting Lost in Axiom Verge
S01 E09
Telling Stories with Systems
S01 E10
What Capcom Didn't Tell You About Resident Evil 4
S01 E11
Puzzle Solving... or Problem Solving?
S01 E12
Arkham Knight and the Scourge of Scale
S01 E13
Is The Swindle the First Great Heist Game?
S01 E14
Point and Click Puzzle Design
S01 E15
Analysing Mario to Master Super Mario Maker
S01 E16
3 Lessons from a Real-time, Turn-based Game
S01 E17
Is Until Dawn a Good Horror Movie?
S01 E18
A Super Mario Maker Super Spin-Off Episode
S01 E19
Ico, and Design by Subtraction
S01 E20
Why Nathan Drake Doesn't Need a Compass
S01 E21
Following the Little Dotted Line
S01 E22
Climbing in Games
S01 E23
5 Bits of Good Game Design from 2015
S01 E24
How Her Story Works
Season 2
S02 E01
Anatomy of a Side Quest: Beyond the Beef
S02 E02
What We Can Learn From Doom
S02 E03
Morality in the Mechanics
S02 E04
How Jonathan Blow Designs a Puzzle
S02 E05
Depth, Mastery, and Vanquish
S02 E06
How (and Why) Spelunky Makes its Own Levels
S02 E07
Should Dark Souls Have an Easy Mode?
S02 E08
Controllers Control Everything
S02 E09
A Deep Dive into Star Fox Zero's Controls
S02 E10
Hitman, and the Art of Repetition
S02 E11
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise
S02 E12
Downwell's Dual Purpose Design
S02 E13
How Games Do Health
S02 E14
The Comeback of the Immersive Sim
S02 E15
Shovel Knight and Nailing Nostalgia
S02 E16
Deus Ex: Mankind Divided's Amazing Open World
S02 E17
Why We Remember Bioshock's Fort Frolic
S02 E18
Nintendo - Putting Play First
S02 E19
5 Game Design Innovations from 2016
S02 E20
How Event[0] Works
Season 3
S03 E01
The Last Guardian and the Language of Games
S03 E02
Finding the Fun in FPS Campaigns
S03 E03
The Magic of the First Legend of Zelda
S03 E04
The Secret of Mario's Jump (and other Versatile Verbs)
S03 E05
Legend of Zelda: Breath of the Wild - An Open World Adventure
S03 E06
Bonus: The music of Breath of the Wild | Downloadable Comment
S03 E07
What Made Psychonauts Special
S03 E08
The Design of Dead Space - Part 1
S03 E09
The Design of Dead Space - Part 2
S03 E10
The Design of Dead Space - Part 3
S03 E11
What Makes Good AI?
S03 E12
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved
S03 E13
Do We Need a Soulslike Genre?
S03 E14
The best games from GMTK GameJam 2017
S03 E15
Deconstructing Ori and the Blind Forest's Best Bit
S03 E16
What Makes a Good Detective Game?
S03 E17
How AM2R and Samus Returns remade Metroid 2
S03 E18
How Game Designers Protect Players From Themselves
S03 E19
Three Other Approaches to Turn Timers | GMTK Extra
S03 E20
How Cuphead's Bosses (Try to) Kill You
S03 E21
The Design Behind Super Mario Odyssey
S03 E22
5 Amazing Levels from 2017
S03 E23
How Snake Pass Works
Season 4
S04 E01
How Games Use Feedback
S04 E02
Breaking Down the Best World in Rayman Legends
S04 E03
The Rise of the Systemic Game
S04 E04
What Makes Celeste's Assist Mode Special
S04 E05
What Makes a Good Puzzle?
S04 E06
How to keep players engaged (without being evil)
S04 E07
What Makes a Good Combat System?
S04 E08
Are Score Systems Still Relevant?
S04 E09
Forging God of War's Leviathan Axe
S04 E10
Making Games Better for the Deaf and Hard of Hearing
S04 E11
Making Games Better for Gamers with Colourblindness & Low Vision
S04 E12
Playing Past Your Mistakes
S04 E13
The Best Games from GMTK Game Jam 2018
S04 E14
How Overcooked’s Kitchens Force You to Communicate
S04 E15
Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?
S04 E16
Making Games Better for Players with Motor Disabilities
S04 E17
How Mega Man 11's Levels Do More With Less
S04 E18
Building Better Skill Trees
S04 E19
How Return of the Obra Dinn Works
Season 5
S05 E01
The Year Stealth Games Got Serious
S05 E02
Roguelikes, Persistency, and Progression
S05 E03
Making Games Better for Players with Cognitive Disabilities
S05 E04
The Making of Hitman 2's Miami Level
S05 E05
Why Synergies are the Secret to Slay the Spire’s Fun
S05 E06
How Games Get Balanced
S05 E07
The Tragedy of Halo 3: ODST
S05 E08
The Challenge of Cameras
S05 E09
How to Make an Indie Game Trailer
S05 E10
Why Metro Exodus is so Immersive
S05 E11
How to Make Your First Super Mario Maker 2 Level
S05 E12
Can We Make Talking as Much Fun as Shooting?
S05 E13
Why Does Celeste Feel So Good to Play?
S05 E14
The Best Games from GMTK Game Jam 2019
S05 E15
How Space Invaders Kickstarted Japan's Game Industry
S05 E16
Clockwork Games and Time Loops
S05 E17
What Pac-Man Brought to Game Design
S05 E18
How Accessible Were 2019’s Biggest Games?
S05 E19
How Baba Is You Works
Season 6
S06 E01
Two Types of Random
S06 E02
Shovel Knight's Signature Moves
S06 E03
How Level Design Can Tell a Story
S06 E04
The Genius of Prey's Gloo Cannon
S06 E05
How Stealth Game Guards See and Hear | School of Stealth
S06 E06
How To Edit a Video Essay - Part 1 (Basics)
S06 E07
The 4 "P"s of DOOM's Amazing Combat
S06 E08
The Five Types of Stealth Game Gadget | School of Stealth Part 2
S06 E09
Should Game Designers Listen to Negative Player Feedback?
S06 E10
How do Stealth Games Deal with Detection? | School of Stealth Part 3
S06 E11
Commanding Shepard
S06 E12
The Birth of the Japanese RPG | Design Icons
S06 E13
The Best Games from GMTK Game Jam 2020
S06 E14
Last of Us Part II Designer Shows How a Level is Made
S06 E15
The Games That Designed Themselves
S06 E16
This Psychological Trick Makes Rewards Backfire
S06 E17
The Rise and Fall of Britain's Bedroom Coders | Design Icons
S06 E18
Are Lives Outdated Game Design?
S06 E19
Who Gets to be Awesome in Games?
S06 E20
How Zelda's Puzzle Box Dungeons Work
S06 E21
How Accessible Were This Year's Games?
S06 E22
How Watch Dogs: Legion Works | GMTK Most Innovative 2020
Season 7
S07 E01
How the Nemesis System Creates Stories
S07 E02
How to Turn Movement into a Game Mechanic
S07 E03
How to Become a Game Designer
S07 E04
The Power of Video Game HUDs
S07 E05
Ori Designer Breaks Down the Awesome Sand Level
S07 E06
Can We Make Better Tutorials for Complex Games?
S07 E07
The Best Games from GMTK Game Jam 2021
S07 E08
Dishonored 2 Devs Explain the Clockwork Mansion
Specials
Episode 1
Game Maker's Toolkit in 2019
Episode 2
Game Maker's Toolkit Turns 5
Episode 3
Thanks a Million.
Episode 4
What's next for GMTK?
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